Learn by doing
Build one method, read unfamiliar code, make a visual change, review generated work, and share the same C# with a team.
On this page
Start with the job in front of you. Round Trip can begin with an empty project and no code, with a script an assistant just wrote, or with code you got from a tutorial, an asset, or a teammate. Each tutorial finishes at ordinary C# in your project.
Tutorials
Section titled “Tutorials”- Your first method: make a game behavior without writing code. Create a class and a method, build the body on the canvas, and Compile one visible call.
- Change it visually, then Compile: change a gameplay rule on the canvas and ship it as a small, reviewable source edit.
- Check what the AI did: an assistant edited your scripts. Read the change as a graph, diff it, and keep or revert it.
- Read a class you did not write: bring in code from anywhere. Trace a coin count into the branch that opens the goal.
- Work as a team: designers build on the canvas, programmers type C#, and both share the same source file.
Common shapes
Section titled “Common shapes”Six small Platformer methods cover the shapes you will meet most often:
- Guard clause: leave early when a door should do nothing.
- Count and threshold: react when the coin total reaches its target.
- Switch on a state: give each enemy state its own arm.
- Turn at the edge: choose left edge, right edge, or keep moving.
- Scan a list: inspect every collision contact.
- Call a neighbor: pass work from the player to scene components.
- Common shapes: pick a shape that matches your next gameplay rule.
- Guides: look up the canvas, flow, call, and Compile tools by feature.