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Bit Quirky Round Trip
Visual Scripting

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v0.89.0
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Learn by doing

Build one method, read unfamiliar code, make a visual change, review generated work, and share the same C# with a team.

Start with the job in front of you. Round Trip can begin with an empty project and no code, with a script an assistant just wrote, or with code you got from a tutorial, an asset, or a teammate. Each tutorial finishes at ordinary C# in your project.

  1. Your first method: make a game behavior without writing code. Create a class and a method, build the body on the canvas, and Compile one visible call.
  2. Change it visually, then Compile: change a gameplay rule on the canvas and ship it as a small, reviewable source edit.
  3. Check what the AI did: an assistant edited your scripts. Read the change as a graph, diff it, and keep or revert it.
  4. Read a class you did not write: bring in code from anywhere. Trace a coin count into the branch that opens the goal.
  5. Work as a team: designers build on the canvas, programmers type C#, and both share the same source file.

Six small Platformer methods cover the shapes you will meet most often:

  • Common shapes: pick a shape that matches your next gameplay rule.
  • Guides: look up the canvas, flow, call, and Compile tools by feature.
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